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It’s the gold standard for two-handed sculpting,” said Unity principal UX designer Bay Raitt.
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“The mix of simplicity and raw power of what I can do in Adobe Substance 3D Modeler is staggering.
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The desktop and VR tool should enable a vast range of creative possibilities, including the creation of concept art, sketching and prototyping, the crafting of detailed characters or props or even sculpting an entire scene. Modeller looks to introduce an intuitive approach to 3D modelling that frees users from previously complex and technical constraints. The latest update to the Substance 3D Plug-in for Unity should enable artists to load, apply and modify Substance parametric materials directly inside the Unity engine.Įxpanding capabilities into 3D sculpting workflows, Adobe also announced it will release Substance 3D Modeler to customers later this year. To make the power of Substance materials more accessible, Adobe has also introduced a new Substance 3D materials SDK, which should allow developers to write their own plug-ins and use the Substance 3D Material and Model engines inside other applications.Īnother novelty of this version is the Substance Materials Plug-in in Photoshop which should save users time and eliminates numerous steps needed to create texture and design variations and 3D effects. One of the new features of this update is the native Apple M-series chip support for Substance Painter, Designer and Sampler, which should enable 3D content creators to work faster.
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Adobe Substance 3D new automation toolkitĪdobe said that the growing importance of 3D and brands preparing for the metaverse and other immersive experiences, has led to rising demand for Substance 3D tools across gaming, entertainment and e-commerce industries.Īccording to Adobe, Substance tools have seen a strong 100% YoY growth, with now hundreds of thousands of monthly active users. “These innovations provide new superpowers to the rapidly growing number of creative people using Substance 3D,” he went on. That means that creative artists with expertise in 3D have a wealth of opportunities,” said Adobe chief product officer Scott Belsky, speaking at a customer event in Paris. “Smart brands are getting metaverse-ready by growing their 3D and immersive content creation capabilities. Adobe has announced some major updates to Substance 3D, including a new 3D materials SDK for developers, new plug-ins and native Apple M-series chips support for Painter, Designer and Sampler.Īdobe said that the suite of tools and services that support 3D content creation has been updated to expand on the tools’ extensibility and performance.
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